2/10/2024 0 Comments 7 days to die multiplayer server![]() Just keep in mind the more players that you want to host the more power you will need in terms of hosting specs. Just restart the server often every 4-8 hours making sure you manually save it before each restart. So, if you have 8GB ram a hdd and that 1 gbps network, you will run just fine. I can only speak from what i have done myself over the last 8 years, and i am obsessed with high quality and high speed. Keeping in mind your home network and all devices are gonna cause issues the more that are connected.įrom my personal experience over the years,ħ days to die will punish everything you use a lot the more players that connect at the same time.Ī high speed cpu in the 4.0 -5.0 ghz range helps when used with NVME and a 1 GBPS network.ĭDR 3 ram is fine but like in everything newer is better. IF you want above 20+ players that network speed is whats gonna help a lot. If you do 8 players as recommended, any set up will do. HDD is ok but ssd or as i do it NVME is best.Īlso depends if your running linux or windows.ġ6 - 20 players if the best you can expect with minimal lag for everyone, with the highest pinging player dragging the entire server down. ![]() i found 7dtd needs a fast network if you want to do more intense stuff like mega zombies.Ĥ cores helps a lot but 2 will do for a basic server. The connection you have is gonna help alot. 32Gb is overkill unless you plan on running multiple servers and maps larger then 8K. T00:50:31 2.The maximum ram you will need is about 16Gb ram. T00:50:31 2.643 INF Loaded Mod: Allocs MapRendering and Webinterface (38) T00:50:31 2.643 INF Found ModAPI in MapRendering.dll, creating instance T00:50:31 2.635 INF Trying to load from folder: Allocs_WebAndMapRendering T00:50:31 2.634 INF Found ModAPI in 7dtd-server-fixes.dll, creating instance T00:50:31 2.626 INF Trying to load from folder: Allocs_CommonFunc T00:50:31 2.626 INF Loaded Mod: Allocs command extensions (21) ![]() T00:50:31 2.626 INF Found ModAPI in AllocsCommands.dll, creating instance T00:50:31 2.616 INF Trying to load from folder: Allocs_CommandExtensions T00:50:31 2.609 INF Found ModAPI in CSMM_Patrons.dll, creating instance T00:50:31 2.435 INF Trying to load from folder: 1CSMM_Patrons This is what you will see in the log when the mod is loaded correctly. ![]() Folder location should appear similar to this. Since you're on Linux, remember that folders are case sensitive. Either the path is wrong, or it's missing required dependencies. I can't say I've seen this error recently, and it does not exist in any of my current servers logs.īased on the "unknown command" mod, you did not install the mod so it would be loaded. Your error of "The class BLA could not be loaded, used in LiteDB" probably indicates an issue with the installation or a missing dependency. The version of CPM with permadeath won't work with 17.4.Īll lines in the log regarding shader errors can be ignored. I add my Steam ID in the serveradmin fileĮverything else like settime or debugmenu works The class BLA could not be loaded, used in LiteDB At the start of the server (Ubuntu 18.04) there is a lot of
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